Here is another session of Realm Guard. I have a few personal notes, which I put in an introduction at the start of the audio. Nick, who played in session one, came back, and two new players join: Richard, who plays Reggie/Ronnie in the Necessary Evil game, and Shawn, who runs a great game of Mutants and Masterminds that I joined two weeks ago. I ran a test conflict to introduce players to the central mechanic. At that point, the party chose to go through character generation and start a new story with notes I had prepared, rather than pick up from the end of the first session.
Time table -
1m30s: Introduction ends
47m45s: Test conflict with players ends.
54m: Character Generation begins.
1h25m50s: Character generation ends.
1h32m30s: GM’s turn begins.
1h40m: Party has received mission goal; choosing Beliefs, Goals, Instincts, and Gear.
1h50m30s: First skill challenge.
1h58m30s: Fight conflict begins.
2h13m: GM’s turn ends. Players’ turns begin.
3h10m: 2nd GM’s turn. King Thranduil of Mirkwood initiates a very high-stakes speech conflict.
4h12m: Conflict ends, with surprising results. Compromises negotiated, session ends, then artha awards.
4h27m: Rules talk, notes from players, and session aftermath. Everyone staggers off in exhaustion.
Notes for next time: Insist on writing everything down. Everything. Mission Goal, personal Goal, Beliefs, Instincts, and each Conflict Goal. I overlooked these things, and paid the price with confusion later. The exact wording should be stated, put down in black and white, and posted in the chat. These statements are all a kind of contract, and imprecision invites frustration.
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