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Realm Guard, session 2

• August 12th, 2009

Here is another session of Realm Guard. I have a few personal notes, which I put in an introduction at the start of the audio. Nick, who played in session one, came back, and two new players join: Richard, who plays Reggie/Ronnie in the Necessary Evil game, and Shawn, who runs a great game of Mutants and Masterminds that I joined two weeks ago. I ran a test conflict to introduce players to the central mechanic. At that point, the party chose to go through character generation and start a new story with notes I had prepared, rather than pick up from the end of the first session.

Time table -

1m30s: Introduction ends

47m45s: Test conflict with players ends.

54m: Character Generation begins.

1h25m50s: Character generation ends.

1h32m30s: GM’s turn begins.

1h40m: Party has received mission goal; choosing Beliefs, Goals, Instincts, and Gear.

1h50m30s: First skill challenge.

1h58m30s: Fight conflict begins.

2h13m: GM’s turn ends. Players’ turns begin.

3h10m: 2nd GM’s turn. King Thranduil of Mirkwood initiates a very high-stakes speech conflict.

4h12m: Conflict ends, with surprising results. Compromises negotiated, session ends, then artha awards.

4h27m: Rules talk, notes from players, and session aftermath. Everyone staggers off in exhaustion.

Notes for next time: Insist on writing everything down. Everything. Mission Goal, personal Goal, Beliefs, Instincts, and each Conflict Goal. I overlooked these things, and paid the price with confusion later. The exact wording should be stated, put down in black and white, and posted in the chat. These statements are all a kind of contract, and imprecision invites frustration.

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Necessary Evil: Uprising Part 6.2 “Division”

• August 6th, 2009

Session 6 continues. I placed a small overlap in the two audio files.

45m0s: The session proper ends; rules discussion begins.

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Necessary Evil: Uprising Part 6.1 “Division”

• August 6th, 2009

I have gone back to breaking up the audio for each session into two parts.

1m30s: Intro ends.

4m50s: Session begins.

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Necessary Evil: Uprising Part 5 “Break-in”

• August 1st, 2009

Here’s the audio for session 5. The pace is picking up, and I realize I need to crystallize my ideas as we reach the end of what I think of as “Act One”.

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Realm Guard character creation

• July 31st, 2009

The character creation audio.

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Realm Guard, session 1

• July 31st, 2009

A session of Realm Guard, a hack of the Mouse Guard RPG. As I say in my introduction, part of the reason I started my podcast was to have a chance to attract players to a certain type of role-playing game that I have become passionate about.

Time table -

00s to 1m40s: Introduction

06m: Part arrives at the throne room of the King

13m: Party has received mission, and starts choosing Beliefs, Goals, Instincts, and Gear.

39m30s: Story resumes.

48m30s: Baby cries.

49m30s: Party encounters boatmen.

53m30s: Trolls appear.

55m30s: Chase conflict begins. I over-explaining the scripting mechanic.

01h21m: I make an interesting mistake. A player comes up with a good idea, and I realize now that I should have said “Yes” to his suggestion.

01h46m: Conflict ends. Both sides reduced to zero disposition in the same action!

01h51m: PCs meet Harnbad.

02h01m: GM’s turn ends.

02h26m: Session ends, Artha awards.

02h31m: Artha ends, rules discussion begins.

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Necessary Evil: Uprising Part 4, second file

• July 13th, 2009

Here is the second file of session four. I hope you enjoy it, and any notes on sound quality are encouraged. I very much want to work out any kinks in the current recording setup.

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Necessary Evil: Uprising Part 4, first file

• July 13th, 2009

This session is divided into two files, for easier downloading and queuing. In this session, we roll out the map tools in the Vassal mod that we use to manage the dicerolling and messaging online. My experiences of RPG combats without a map and miniatures have been very frustrating. This ruleset lends itself to using a map, and I am glad that we managed to work out the technical difficulties and get one working in the online space. I enjoy designing maps, and I hope it improves the pacing of the episodes as well.

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Necessary Evil: Uprising Part 3, second file

• July 3rd, 2009

Here is the second file for session three.

Please note: the adventure proper ends about 95 minutes in, and then we go into a rules/character concept discussion.

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Necessary Evil: Uprising Part 3

• July 3rd, 2009

Necessary Evil: Uprising Part 3 “Intrusion”

It is really satisfying to see the story develop in the party’s hands, and things really pick up momentum this session. This was our longest meeting yet, nearly five hours before I cut it down to size. I split it into two parts, for easier queuing.

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